
Taran Seikar
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Posted - 2010.06.10 09:19:00 -
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Edited by: Taran Seikar on 10/06/2010 09:22:32 Edited by: Taran Seikar on 10/06/2010 09:21:47
Originally by: Sade Onyx I expected more from you Bellum.
you damn well know peoples response is going to be purely financial. Indeed, its passive income so the actual reward itself is completely irrelevant, (since its in addition to everyones income, not a replacement) but your typical short sighted eve player cant comprehend this.
No response I've seen here really says what they think of the system, more like what they think about the rewards!
And, it seems you haven't been asking players in local, seems you've just asked one player ¼.¼, yea, a great cross section of the eve community Bellum
Originally by: Sade Onyx this gives an accurate representation of the overall opinion!.... NOT! ?
You want to talk about the system? Whats there to talk about? This ist hardly Sim City or Industry Giant. It's some monochrome icons (not even 3d, except one at a time, when you click on them)that you spend a tedious few minutes every day/every 5 hours clicking, to further click the same buttons every day/5h.
It isn't the immersive experience I would have liked it to be, but that's ok. I really looked forward to it and as long as I can make a profit from it, I don't mind that it's a pretty basic system. They'll improve it over time, right? It's only... how did you express it? "I'm making a profit from PI that compensates me for all the tedious clicking and hauling I have to do for it!.... NOT!"
I'm sure there are people who find it relaxing and fun, clicking those same extractor buttons day in day out and PI in it's current form will be great fun for them, but that was hardly the intended scope for PI, was it? You should do it to produce stuff to sell, not only because it's fun. It's like they added 1 ISK sell orders for tritanium from the start and claimed people could still mine "for the fun of it"
This was (almost) the entire content of a whole expansion. 0.0 Sov warfare depends on it. Not only for the towers and fuel, but for sov structures as well. T2 producers are dependent on it.
Are the people that do it for fun really enough to depend on for all these other players?
You need the people that are in it for the money. otherwise you can't hope to match demand.
The problem with that is that there isn't any money in doing it as intended right now and for the foreseeable future.
Everything is bought up in the hundreds of millions. My corp alone has stockpiled enough POS fuel to last us over a year. If you try to sell right now, you have to compete with ridiculously low NPC orders.
What was the genius plan with those anyway? "We'll let the npc orders fill demand so players can get their systems working to take over in 2 weeks"? How about a little economy 101?
0 Demand to be filled = 0 production of goods for that demand
First it's the npc orders that take away all demand, later it will be the stockpiled stuff, that is going to be in roughly the same pricerange due to the massive competition.
Who in their right mind would produce anything now, if you can't make money with it for at least half a year? I always hear people claim "I'll just put it in storage and in half a year, I'll sell it for profit" Guess what everyone else will be doing! So then we seamlessly transition from huge bought up stockpiles to huge built stockpiles. Demand is satisfied from those, so no profit again in making new stuff.
PI is massively prenerfed in true CCP fashion. I really wanted to like it. I looked forward to it from it's first mention on. But the bland interface (seriously, why aren't the buildings in 3d?), the tedious clicking and the complete absence of redeeming profit makes it unplayable.
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